Homerules

Player Options

 * Ability Scores are assigned using the standard array.
 * Custom backgrounds, multi-classing and feats are allowed.
 * Anything published by WotC is fair game. Kobold press is also often accepted.
 * Warlocks can choose to be Int casters instead of Cha casters.
 * There are several homebrew or custom races available and the Tasha customization options are encouraged.

Starting Out

 * Characters start out as planar fish-out-of water in the town of Alderoot, having arrived there via magic portal about a year before they start playing. A PC's background determines where in town they've been living for the past year.
 * Characters may know any other PC by name and the townsfolk are relatively familiar with them.
 * Starting equipment is always shoddy.

Adventuring

 * Adapted from Giffyglyph's Active Inventory. Encumbrance is determined by size and Str and divided into slots.
 * Breaking equipment
 * Teams
 * Journeys and wilderness travel use Giffyglyph's Journey rules
 * Faedus Initiative
 * Text-based maps
 * Simplified Damage
 * Inactive players
 * Nemesises
 * Death saves: On your first death, you only need one successful death save to stabilize.
 * Skill checks can have a critical success on a nat20

PvP

 * When a player want to use a social skill or mind-control power on another player's character, the defending player may choose the DC or to automatically succeed or fail any saving throws. If a player gives in to another PCs whims, they are awarded inspiration.
 * PCs are forbidden from attacking and killing each-other without consent.

Other

 * XP is awarded to the party and split evenly.
 * XP bounty board.
 * Player Strongholds