Simplified Damage

To save time, damage is no longer rolled but also has a three static values.

A longsword (1d8) does 4 regular (median) damage, 8 powerful (max) damage & 12 (*1.5 max) critical damage. You add your relevant ability bonus to the static damage.

Critical Hits
If an attack exceeds the opponent's defense by 5 or more, you deal powerful damage. If you crit you deal critical damage.

Example
Let's say you have +3 Str; +2 proficiency and a shoddy longsword. Your longsword attack action looks like this: +5 (7/11/15). You attack a bandit (12 AC; 12HP):


 * 20 - critical hit: you decapitate/eviscerate/impale the bandit on the spot. Their body slumps lifeless to the floor in a puddle of their own blood
 * 17 -19 - powerful hit: your slash greviously wounds the bandit. They are within an inch of staying alive and will flee or beg for mercy
 * 12 -16 - regular hit: you cut through the bandit's armor, a steady stream of blood dripping from their torso. They grit their teeth and prepare to counterattack.
 * 2 - 11 - evade: the wily bandit dodges just in time to turn your attack into a glancing blow. They look at the scratch your sword left on their leather armor. "you'll pay for that" they snark.
 * 1 - fumble: the bandit expertly parries your blow. They divert your blade straight into a nearby wall, blunting and bending it. "You call that fighting?" They jeer.