Custom weapon

Take an ingot and make a DC8 check to craft a simple weapon that deals 1d6.


 * Martial +dd +4DC +2ing
 * Light -dd +1DC -1ing
 * Versatile +1DC +1ing
 * 2H +dd x2ing
 * Reach -dd +2DC -1ing +1haft
 * Finesse -dd +3DC -1ing (free if light)
 * Thrown +1DC
 * Aerodynamic +5DC increase range
 * Heavy +dd +2DC +2ing (req. 2H)
 * Split damage dice +1DC for each split (ex. 1d12 > 2d6 > 3d4)
 * Spiked +2DC also deals piercing
 * Masterwork +8DC +1atk

Extra Properties

 * +1 damage
 * +1 attack
 * bigger die (with or without the heavy property)
 * brutal criticals (+1 die on a crit)
 * keener edge (crit on 19-20)
 * jagged edges & spikes (+1d4 vs living creatures)
 * more protective guard or prongs (+1AC)
 * double-sided (use your bonus action to attack with the opposite end)
 * aerodynamic (becomes a thrown weapon)
 * chained (bonus action to yank back after being disarmed or throwing)
 * better grip (disarming you has disadvantage)
 * secured (undisarmable)
 * hooked (can be used to grapple)
 * armor-cutting (-2 enemy AC on crit or powerful hit)
 * weighted/lightened
 * agile (after missing you have on hitting the guy you missed the second time)
 * momentum (+PB damage when charging)
 * flaying (+PB attack vs unarmored targets)
 * sundering/armor piercing (+PB attack vs heavily armored targets)

Kegold can craft custom weapons